In the home section you will find the country map, the government income in the last 30 days and the population in your area. Also in this section you can see the bonuses offered by the government and you can buy articles from here. From here you can also visit the Election page, go to the War section or travel to another country.
Why is it important to have energy in MarketGlory?
Because:
Energy increases when goods are consumed. For example, a lower quality food will bring an increase of 1 in your energy level. On the other hand, a high-quality food will give you 5 points of energy; the quality of the consumed goods is very important in MarketGlory. Energy increases when you eat or you have: energy drink, clothes, articles, houses, wine, milk or cheese.
How much energy do you get?
Food:
The food is consumed four times a day, at: 3.15, 9.15, 15.15 and 21.15 server time (+2 GMT). The food can be bought either from the local market (with local currency), or from the global market (with Gold). After you have bought the food, you can see how many products you have on stock from the menu Profile/Inventory.
Clothes:
Note that clothes last for 10 days. The clothes can be bought either from the local market (with local currency), or from the global market (with Gold). After you have bought the clothes, you can see how many products you have on stock from the menu Profile/ Inventory. Clothes are consumed every hour at min 25 and the energy received is the chlothes energy devided by 24.
Energy drinks:
The energy drink can be consumed whenever you wish. The energy drink can be bought either from the local market (with local currency), or from the global market (with Gold). After you have bought the energy drink, you can see how many products you have on stock from the menu Profile/ Inventory.
Milk:
The Milk can be consumed once in 24 hours and it offers the energy points when you buy it. The Milk can be bought either from the local market (with local currency), or from the global market (with Gold).
Real Estates:
The Real Estates last for 30 days. They can be bought either from the local market (with local currency) or from the global market (with Gold). After you have bought the houses, you can see how many products you have on stock from the menu Profile/ Inventory. But you also can rent a house for several hours, only from Local Market Real Estates Rent. Starting with 2015-10-14 will be applied a charge of 35% (standard) for the owner.
Articles: You get 0.3 points of energy for each article you buy, up to 10 articles a day. The articles can be bought from the Home page.
Wine: It gives the points of energy shown when you buy it. The Wine can be consumed once a day and it gets stronger on the company\’s stock, with 0.1 points of energy every 12 hours. The Wine can be bought only from the local market (with local currency).
Cheese: The Cheese is consumed whenever you decide. When the Cheese is consumed, you receive 50 points of energy. The Cheese can be bought only from the Local Market, with local currency. You can have up to 10 Cheese pieces each day. After you have bought the Cheese, you can see how many products you have on stock from the menu Profile/ Inventory.
For Clothes and Real Estates, the energy is distributed each hour, for the whole day. For instance, for q1 clothes, you will receive 1/24 points of energy each hour, for q2 clothes – 3/24 points of energy, and for q3 clothes – 5/24 points of energy each hour. The same, for a house you will receive each hour 10/24 points of energy, for a villa – 30/24 points of energy and for a palace – 50/24 points of energy.
Note that during a fight in Arena energy products cannot be bought or consumed (ex: energy drink, cheese)
How does energy decrease?
Energy decreases by 5% per hour, by 10% when you fight and 50% when you work.
A high energy level allows you to earn more, and to receive higher taxes from your referrals activity.
WARNING! It is very important to correlate the costs with income. It is not a good thing for everyone to have a high energy level.
Energy can reach up to 100.
The Mood offers a daily Energy boost, if the conditions are met and is distributed at 7 AM local hour. Note: there can be a time difference of 1 hour due to the seasonal hour changes.
In order to receive it you must have a set of resources formed by:
This means that if a user has a full set of resources he will receive an Energy boost as follows:
Even if you have a combined set (all resources Q1 except food which you have Q2) you will still receive the Energy boost for the Q1 set. For the users that have these sets, when the boost is given 300 km (car) and 20l of fuel will be consumed If your car does not have 300 km left but fewer, they will be consumed and the car will be deleted from your inventory. If you have 2 cars of the same quality, the one with the fewer km will be taken into consideration.
Why is it important to have knowledge in Market Glory?
Knowledge is an important factor in calculating productivity.
When buying books, depending on their quality you will get knowledge as follows:
The Knowledge decreases each day by 0.3%.
The books can be bought either from the local market (with local currency), or from the global market (with Gold). After you have bought the books, you can see how many products you have on stock from the menu Profile/ Inventory. You can read ONE book per day. A book gives you Knowledge points only ONCE.
The Tablet, Laptop or PC is consumed automatically,once a day. You will receive Knowledge bonus points 30 times for each equipment.
You will receive the bonus from your equipments as follows:
Note that if you have different IT equipment in your Inventory, the first to be consumed will the one of the highest quality. The equipment in use, will be consumed even if you have no books in your inventory. If the Knowledge points are higher than the Experience points, the books/IT equipment are consumed but the Knowledge points are not granted.
Why is it important to have work experience in Market Glory?
Experience is an important factor in calculating productivity.
The experience level increases each time you work by at least 0.7 points. If you work day by day, it will increase.
You can buy experience in amount of:
The money from purchasing experience points are transferred to the Government Funds of the country you are citizen of.
The experience points fall each day by 0.3%.
The level of experience can be seen in the Work menu. The maximum level of Experience is 1900. You can receive an Experience bonus each time you work, if you have active referrals, as following:
Referrals are divided into 2 categories, Beginners and Advanced. Only the Beginner referrals offer experience points if they are active. A Beginner referral is considered active if at 11.30 server time (+2GMT), when the activity is verified, he has more than 5 fights, or more than 5 energy and has logged at least 1 time in his account in the last 24 hours.
Why is productivity important in Market Glory?
Productivity is the citizen's ability to produce goods for the companies they work for.
Productivity is calculated using the formula: Energy + Experience + Knowledge / 3.
The maximum hourly productivity is 1000 and depending on it, you will receive your salary or the working bonus. In the Work section you will find the level of productivity per hour. On the left side of your account you have displayed the productivity per 8 hours.
In this section the opponents available for fighting are presented. If you win a battle you will receive the bonus offered by the Government according to the energy you have when the fight is over. Keep in mind that if you have the verified status, you will receive an extra bonus of 35% from the Government each time you win a fight. Remember that the loser becomes your referral for 24 hours from the end of the fight, and they will pay taxes to you. If you want to be sure that you will not lose that referral, you can block them for as long as you want. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. For each fight you are involved in, your energy decreases by 10%, only if you attack.
You can also see your fight history, where all the fights you were involved in are shown. Keep in mind that if you have weapons, they will also be consumed in these fights for referrals. A referral can be blocked for at least 30 days, for the price of 0.8 Euro. The referrals can be blocked from the Referral menu.
Users are sorted by the last login descending, defense descending and energy descending modes.
The referrals are divided into two categories: Beginners and Advanced. There is a ranking that makes this delimitation, the beginners being the users that produce below 2 Euros/month for their masters and the Advanced being the users that produce more than 2 Euros for their masters monthly. The productivity will be calculated in Euros, all currencies being converted by approximation.
The Advanced will only pay the taxes, while the Beginners will offer all benefits if they are active. A Beginner will be considered active if he meets one of the following conditions:
The referral ranking is updated on the 1st day of each month, taking into consideration the data from the previous month. For example, if your referral produces in December more than 2 euros, in January he will be considered Advanced.
Here are the battles that you fought in. You can attack 10 times each day. A fight lasts for 10 minutes, during which you cannot be attacked and you cannot open new fights. Remember that if you have weapons, they will be consumed in the Referral Fights. If you win a battle you will receive the bonus offered by the Government according to the energy you have.
Remember that the loser becomes your Referral until the end of the day and he will pay your taxes. If you want to be sure that you will not lose that referral, you can block him for at least 30 days, at a cost of 0.8 Euro. For each referral fight in which you attack, your energy will decrease by 10%.
The free fights in the Arena can take place throughout the day, except when the Local or Global Arena is disputed. You can fight with the player you want and gain arena points. Keep in mind that the Arena bonus is distributed only for the Local and Global Arena, not for the free fights. In each fight, you will start with 3000 HP points and the first user to reach 0 HP loses the match. If none of you reach 0 HP, the one with the highest HP points at the end of the fight will win. The weapons here are consumed per hit, and the energy decreases with 2% per hit.
The fights in the Local Arena start at 8 o'clock p.m. (local hour) in several rounds. Each fight contains up to maximum 12 hits of 10 seconds each. The number of hits per fight depends on the damage given by each user and the remaining HP; each user will begin the fight with 3000 HP. The fight ends when the HP is 0 for one of the participants, or when they have reached the 12th hit. The winner of each fight will be the user with the most HP left at the end. If the HPs are equal, the user with the lower Arena rank will advance. During the fights, you cannot purchase or consume goods that increase the energy (eg, cheese, energy drink ...) or weapons. Keep in mind that in the Arena the weapons are consumed per hit, not fight. One fight can have a maximum of 12 hits. Also, Energy decreases by 2% per hit. You will have available the option of automatic coffee consumption, just as in War or Training Ground. Between rounds, there will be a break of about 5 minutes.
Each user can set up to 9 patterns, each consisting of 6 sets of attack and defense positions, choosing the exact point of attack/defense. During the battle, you can change the selected points in the 6 sets. Attention, you can change only the second point of attack/defense, not exactly the next one. Players will have the status of attacker/defender one at a time.
Registration in the Arena is based on the number of points have within it, the participants are selected with 2 minutes before 8 o’clock pm server time, and are taken into ascending order according to the number of Arena points they have. To participate, a user must have at least one weapon of attack, a defense weapon, minimum 5 energy points, and 3 Arena points. If a user has no opponent, he automatically wins the fight, being sent to the next round. The damage will be influenced by the weapons and depending on the body part you hit, you will be given a bonus:
- Head + 1000% dmg
- Body + 100% dmg
- Legs/Hands + 50% dmg
If the hit is outside the body, the damage will be 0.
The fights will take place both locally and globally. From the total number of participants per country, up to 15% of the best fighters will fight globally.
The total Arena Fund will contain the entrances of the previous day + 1% of the previous fund. This fund will be equally divided into two sub-funds Local Fund and the Global Fund.
The Local Fund is divided to the total number of participants and the result is the amount per participant in Arena. For each country, the number of rounds will be checked and the amount allocated per round will be the result. The amount allocated per round will be divided by the number of battles, the result being the bonus earned by each user. Please note, only winners will receive the Arena Bonus.
The bonus will be distributed starting at 5:05 am, server time.
The Global Fund is also divided between winners only. The Arena Bonus for the winners of the Global fights is calculated as follows: fund value / No. of rounds = the amount per round; the amount per round / No. of fights = fight bonus. T
The bonus is awarded starting at 10:05 am server time, not after each hit.
The Bonuses will be displayed for the previous day, not the current one. The bonus is displayed as the total amount received until that round. The further you get in the rounds, the higher will be the Arena bonus.
In order to open war, an Organization must bid on opening that war. If part of an Alliance, the Organization bids on behalf of the entire Alliance. Only the leader or the officers of an Organization can start a bid.
Each Organization which bids on opening a war will pay a minimum fee of 100 Gold to the Medals fund. The taxes can change according to the following conditions:
Each time an Organization loses a war, the bid price will increase with 100 Gold. However, each time an Organization wins a war, the bid price decreases with 100 gold. This only applies to the Organization which bid, not to the whole Alliance.
For example: if you opened war and it's in progress (has not ended) and you decide to attack another territory, the price for opening the second one will be the default price 100 Gold + 100 Gold (because you already have a war opened). This example applies strictly if you do not have any wars in the history of your organization.
Each time a bid is made to start a war, the available heavy machines of all members of the Organization/Alliance that registers in the bid will be withheld. After the Organization/Alliance enters the bid, its rank will be recalculated without the withheld heavy machines. If the bid is lost, the withheld heavy machines are given back to the members of the Organization/Alliance that lost the bid, and then its rank is calculated again. Keep in mind that the bid money are not refundable. At the end of the war, the members who did not participate will lose their highest value medal.
The Organizations will be able to bid on attacking a territory maximum 24 hours before the war starts if the requirements for starting a war are met. If there are two Organizations needed for the war, the bid can be prolonged by another 12 hours.
The requirements to start a bid are the following:
If at any time during the bid your Organization/Alliance fails to meet the above criteria, it will be disqualified.
Who enters the war?
Attack:
The highest ranking Organization wins the bid. If there are multiple Organizations with the same ranking, the one with the highest damage wins the bid.
Defense:
You can participate in the war if:
In order to deal damage in the war you have to click on the FIGHT button. The first hit in the war for each participant will always have a 10 000 damage bonus. The damage you deal takes into account the level of energy, the quality and number of weapons you own, the Arena rank, Military rank, Organization rank. Also, the damage can be reduced by the penalties applied for ongoing wars and held territories.
The available heavy machines of all members pertaining to the Organizations/Alliances participating, will be automatically entered at the beginning of the war. The heavy machines will help you generate extra damage. (For more information see the Inventory section)
You can automatically consume energy drinks in order to keep your energy at a high level.
All the territories will have a base defense of 100.000 points, no matter whose influence they are under.
The results of the war are determined by the damage dealt during it, the side which has the highest damage is declared the winner.
The winners will receive the War fund, which is distributed according to the damage dealt by each Organization. The fund will be distributed only for the currencies that meet the following conditions: The Euro and the Gold has to be over 1 and the Local Currencies have to be over 10. The title of Emperor will be given to the Leader of the Organization which gives the highest damage, on the winners' side. After the war ends, the country will benefit from protection for 7 days. During this period, the War fund will accumulate, and when the country is involved in another war.
Every participant in the war that had at least one hit, will receive 2 medals according to the damage dealt in that war.
The Organization that deals the highest damage in the war from the winning side, will become the owner of the disputed territory. The conquered territory will pay a part of its earnings to the owner country.
If at the end of the war the damage inflicted by the attack does not exceed the base defense damage and the defense does not inflict any damage in the war, the territory becomes free.
The members of the losing Organizations will lose 10 experience points and the heavy machines involved in the war, however, they will still receive medals. This is also true for the Freedom Fighters.
The members registered in the war, who have not given at least one hit, will lose 1 of their highest medals for not participating.
Medals Fund is a global fund, which will allow users to receive payment for the medals they received in the wars. This fund will consist of 10% of the incomes of all the governments. When the War Fund of a country reaches an amount that generates a rank higher than the maximum rank that a country can have, the amount over the limit is transferred to the Medals fund. The Affiliates Fund also distributes 1000 Gold daily to the Medals Fund.
War Medals are received when you inflict the number of damage points required for each medal to your enemy and the Military Grades are received when you collect enough medals for each grade.
Once you have enough medals for a higher Military Grade, the required medals will be exchanged for the new grade. You can see the military grades and the requirements in any war details page.
When you should lose medals but you do not have any left, your rank will be dissolved and you will receive back 66% of the medals used for the rank. The medals you should have lost will then be withdrawn from those you are left with. This will be applied for however many medals you should lose, depending on the cause.
Sell Medals
You can sell the medals you have obtained in the war. You can only sell the medals which are extra to the military rank you have. The medals prices are in Euro and they vary depending on the fluctuation of the Medals Fund, which is modified after each transaction.
Convert Medals
You can exchange medals of different ranks, in order to obtain a higher ranked medal. You can only convert the medals which are extra to the military rank you have.
Medals cannot be sold or converted if the Organization/Alliance a user belongs to is registered in the War bid or is participating in an ongoing war.
Each country in the MarketGlory community has an army, formed by the members of the organizations that hold at least one territory.
In the Organizations menu you have available the members of your country's army. The list is ordered according to the members military rank, from the highest to the lowest rank.
For owning a territory you receie the daily Gold bonus, that is currently 14 Gold for each territory owned, but also the Territory Productivity bonus.
The Training Ground is found in the Fight menu, and it is a section designed to help users gain experience in Wars while earning medals.
In order to use the Training Ground, one has to meet the following criteria: have the rank of Recruit, have less than 3 medals, have at least 20 Energy points, and have one weapon of Attack, and one of Defense.
If you are part of an Organization, the damage caused in the Training Ground does not add to the damage caused by the Organization.
When it comes to Training Ground hits, only the Energy and the weapons are taken into consideration. With each hit, the Energy decreases with 10%, and the weapons lose one use.
In a training session, as well as when it comes to war, medals are granted according to the damage caused, 2 medals are granted depending on the damage inflicted. The 10 000 damage bonus for the first hit is also applied in the Training Ground.
The simulation of war will last for 24 hours starting from the first hit.
For each country a productivity bonus percentage has been established, according to the geo-economic realities of the countries. For example, if a country has a productivity bonus of 5% for iron, all companies producing iron from that country will produce iron with a productivity bonus of 5%. This means that if you own a company that produces iron, besides the productivity bonus offered by the upgrade, you will receive an extra 5% bonus.
The more territories an Alliance/Organization has the country from which the organizations are part of will be able to have more productivity bonuses. Therefore, the bonus of territory will benefit all the companies in the country that has an influence on that territory. For example, if Romania has several territories annexed, each with different bonuses, one for food, one for milk and one for wood etc. all the companies from Romania that produce these goods will receive the productivity bonus from the territories under the Romanian influence. This bonus is cumulative and can reach up to 50% for a certain product. More specifically, if Romania has five territories and each one of them has + 5% to the paper productivity, all the paper producing companies in Romania will benefit from a productivity bonus of 25% on paper. There isn't a maximum number of products for which a country can receive the productivity bonus. The productivity bonuses for each country can be seen in the Companies/Territory Productivity menus.
Here you will find the available workplaces. Your wage will be calculated according to your Productivity. For each day of work, you will receive the wage and at least 0.7 Experience Points. If you work day by day, your Experience will increase. You can receive an Experience bonus each time you work, if you have active Beginner referrals, as following:
A referral that has the Beginner status is considered active if he:
You can buy experience in amount of:
The money from purchasing experience points are transferred to the Government Funds of the country you are a citizen of. The experience points fall each day by 0.3%.
Remember that for 3 consecutive days of work you will also receive The Work Bonus from The Government, if you have the Verified Status. You can only work once in 24 hours. In order to receive the work bonus, you need to work for 3 days in a row. If you skip one day, the bonus will not be given, until the 3 days in a row are completed. The Workplaces are sorted by the salary given by the company. The salary is displayed for 8 hours of work, for maximum productivity (1000).
The salary you receive can be calculated using the following formula:
the displayed salary / 1000 * your productivity.
In this section you can see your Work log. For each day of work, you will receive the wage and at least 0.7 Experience Points. You can receive an Experience bonus each time you work, if you have active referrals, as following:
A referral that has the Beginner status is considered active if he:
Remember that for 3 consecutive days of work you will receive also The Work Bonus from The Government, depending on your productivity, if you have the verified status. In order to receive the work bonus, you need to work for 3 days in a row. If you skip one day, the bonus will not be given, until the 3 days in a row are completed. The Work bonus is calculated by the following formula:
the maximum bonus / 1000 * your productivity.
The experience level increases each time you work by at least 0.7 points. If you work day by day, it will increase. You can receive an Experience bonus each time you work, if you have active referrals, as following:
A referral that has the Beginner status is considered active if he:
You can buy experience in amount of:
The money from purchasing experience points are transferred to the Government Funds of the country you are citizen of.
The experience points fall each day by 0.3%.
In this section you can see all the offers of the companies from the country you are in and the available business licenses.
Note that the products are sorted by category and quality. Raw materials and licenses can be purchased only by companies. You can buy from the local market only using the local currency of the country. If you want to see more information about a specific type of product, click on it.
In this section you can see all the offers of the companies from outside the country and the available business licenses.
Note that the products are sorted by category and quality. Raw materials and licenses can be purchased only by companies. You can buy from the local market only using Gold. You cannot buy products from your own country on the Global Market. If you want to see more information about a specific type of product, click on it.
In this section you can convert your Euros into any currency you own. Note that in MarketGlory there are over 80 currencies and each country operates with its own currency. The exchange rate is fluctuating and increases/ decreases with every buying / selling Gold on the Financial Market.
You can develop your broker abilities on the financial market and obtain profits by transactions with the national currencies. Note that for every transaction on the financial market, you will pay a tax of 3% of the value of the transaction, and this fee is paid exclusively in Gold. This tax goes to the Partners’ fund.
In this menu you can find the referrals put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes. The price is in Gold. You can bid only if you have the necessary amount of Gold in your account. If someone overbids you, the amount you bid will be returned to your account.
In this menu, you can find the companies put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the auction will be prolonged with another 3 minutes. You can bid only if you have the necessary amount of Gold in your account. When you bid, you are withdrawn the sum you bid from your account. If someone outbids you, the sum is given back into your account. The prices for companies are in Gold. The Cow Farm and the Magazine companies cannot be put for sale.
In this menu, you can find the companies put for auction. The initial term of an auction can be between 1 and 7 days. During the auction, if a user bids in the last 3 minutes before the auction ends, the auction will be prolonged with another 3 minutes. You can bid only if you have the necessary amount of Gold in your account. When you bid, you are withdrawn the sum you bid from your account. If someone outbids you, the sum is given back into your account. The prices for companies are in Gold. The Cow Farm and the Magazine companies cannot be put for sale.
In your inventory menu you can view the raw material stock, the final products stocks and the costs of their acquisition and production. Also, in this section, you have the option to put goods on sale. You can decide on selling goods on the Local or Global market. In order to sell your products on the Local Market, you need to set the price only in Local currency. The products will be displayed on the Local Market of the country where your company is located.
In order to sell your products on the Global Market, you need to set the price only in Gold. Your products will be available for all the countries in MarketGlory, except for the country where your company is located. Remember that you will pay a fee to the GM Fund for each product you sell on the Global Market. This tax is established by the Government of the country where your company is located and it can be seen in Government/ Taxes. We strongly recommend you to take into consideration the value of the tax before you put your products on sale on the Global Market.
In order to sell your products in GoalTycoon (for the companies which have this option), you need to sell the price only in Euro. For all the products sold in GoalTycoon, you will pay a fee of 25% of the price. If you set the prices in all the currencies (local currency, Gold and Euro), your products will be available on all the markets. In Production, you can see all the users who worked for your company, and the amount they produced. In Sales, you can see all the products you have sold and the users who bought them, while in Purchases you can see all the raw materials you bought for your company and the prices of acquisition.
In this section you can create new jobs. You can set the number of jobs you want to open and you will see the price for them. Each job can be administrated individually, with the possibility to set the salary offered and to suspend or activate it.
In this section you can view a list of citizens who have worked for your company, the time when they have worked, the productivity they had and also the salary that the company has paid to the citizen.
Each company has its own budget. In this section, you can invest and withdraw money from the company. In the company, you can invest and withdraw gold, integer sums only.
After you have invested gold you can change the company money in the local currency of the country where the company was founded.
When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%).
Here you also have a list of all the transactions made by the company.
Each company has its own budget. In this section, you can invest and withdraw money from the company. In the company you can invest and withdraw gold, integer sums only. After you have invested gold you can change the company money in the local currency of the country where the company was founded.
When you want to withdraw money from the company, buy gold within the company and withdraw gold. Note that for each withdrawal you will pay a tax of 5%. This tax is divided between the master and the Government of the country where the company is located. The master can receive from 0% up to 4%, depending on the energy level he/ she has, while the Government takes the rest (up to a total of 5%). Here you also have a list of all the transactions made by the company.
In this section you can view what licenses you can purchase for your company. Each license is explained in detail: how many productivity points are required and the raw materials you need for the products.
Each type of company has specific licenses.
From the “Settings” menu, you can change the description of the company and the logo.
This section is dedicated to Cheese Production, Winery, and Newspaper. For Cheese Production and Winery, in this section, you can see the products you have on stock and the age of each product. For Newspaper, you can see the articles you have created so far and you can add new articles.
Companies can be upgraded to produce goods at lower costs and thus your company can be more efficient on the market. There are 5 levels of upgrade:
For each company you pay a daily tax depending on your upgrade, as it follows:
Setting up a company costs 10 euro. You will get a workplace and a license for 90 days. Opening a newspaper is 1 Euro. There are more than 44 types of companies. For each company, you can see the description (the raw materials needed, the goods that can be produced) and what these goods are used for.
From this menu, you can put for auction any company from your companies list, except for the 1 Euro companies. The price is in Gold. When you register a company for auction, you will pay a registration tax of 25% out of the starting price, to the Partners' Fund. When the auction ends, a tax on the transaction income of 25% out of the difference between the final price and the starting price is paid to the Partners' Fund. The initial term of an auction can be set between 1 and 7 days, when the company is put for auction, regardless of the starting price and the registration tax. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
Invest 2 Gold in the company, in order to buy raw material (paper). You can buy your raw material either from the Global Market (in Gold) or from the Local Market (in the local currency). In order to buy from the Local Market, you need to exchange Gold in local currency. You can do this from My companies/ Manage/ Financial. After you have invested in your company, exchange 1gold into the local currency of your company. You can do that from My Companies/ Manage/ Financial. Buy the raw material. Then activate a workplace from the Workplaces sub-menu and then set the salary. When a user works for your company, you will have products on the stock. From the sub-menu Special products, you can edit and publish your articles. You can publish only one article in 24 hours and you need to write a new article each day. In order to write your article, edit the content, save, then edit again, save, go to Modified Content and Publish. If you choose to publish your articles on the International Market, you and the citizens of the country your company is in will not be able to see the products on the market. For each article you make you need to upload a suggestive picture and then crop it, but also select the category of the content. If your newspaper is in the wrong category, has external advertising, has the same phrase or word copy-pasted, it will be withdrawn from the market. When you have products on stock, set the price/ article and the quantity you put on sale. Set the price only in local currency if you want to sell them on the Local Market, and only in Gold if you want to sell them on the Global Market. Under the Sell button, you have another button, which activates or suspends your license. This means that you will no longer be able to produce any goods or sell them if you suspend your license. However, this does not extend the validity of your license. Also, remember that if you re-edit your article after you have published it, you will no longer see it on the market.
Keep in mind that in some countries there is also an Article bonus, depending on the number of votes a newspaper receives. The bonus is in local currency as follows:
The bonus is given each morning at 08:05 minutes, server hour for the newspapers voted in the previous day. Note: there can be time differences due to seasonal time changes. The countries that receive the bonus are Romania, Indonesia, Thailand, Spain, United States of America, Turkey, Germany and the United Kingdom.
Invest at least 2 Gold in the company and then exchange 1 Gold into your local currency. After that, activate a workplace from the Workplaces sub-menu and then set the salary. When a user works for your company, you will have products on the stock. When you have products on stock, set the price and the quantity for sale. You can find your products in Local (Global - depending on where you sell them) Market/ Raw Materials/ Food/ Raw Milk.
This product can only be bought by Milk Factories and Cheese Production.
In this section, you can see a list of the Organizations from Your Country. You can only join an Organization from your own country. In order to become a member, your application must be accepted by the Leader of the Organization. To become a member you need to have at least 1 medal or a military rank and at least 10 experience points. Each Organization has the possibility of imposing some rules, which will be displayed when you request to join the Organization. Each Organization will have a ranking established depending on the available heavy machines owned by the members of the respective Organization. In order for the respective Organization to attack a territory, it must have at least 5 Gold, the Ranking of the Organization must be higher than the attacked territory's Ranking, and the Ranking of the Organization must be higher than 30% of the defender Organization's Ranking.
Here you can see all the members, the Organization Fund, won and lost Wars and the number of territories held by the Organization.
In this section, you can see a list of all the Organizations in MarketGlory. You can only join an Organization from your own country. In order to become a member, your application must be accepted by the Leader of the Organization.
Here you can see all the members of the Organization to which you belong. You can sort the members by their level (Veterans, respectively Fighters). You also have a list of all the applications for the Organization to which you belong. Moreover, you can see the Organization Fund, and you can distribute it or you can invest Gold. The distribution can be made only by the Leader or the Officers, while the investment can be made by any member. When a member is expelled, the number of medals corresponding to the number of territories held by the Alliance / Organization, besides the medal withdrawn for being expelled, is withdrawn and the Organization/Alliance pays 50% of withdrawn medals value in GOLD. Note that during a war or war register the leader cannot dismiss or approve members, and also a member cannot quit. If the respective user decides to quit the Organization and he/ she is not dismissed by the leader, he/ she will lose his most valuable medals corresponding to the number of territories held by the Alliance / Organization,, besides the medal withdrawn for quitting the Organization, but its value will not be paid by the Organization. The leader and veterans cannot be expelled from the Organization. The leader has the option to quit, in which case he loses the number of medals corresponding to the number of territories held by the Alliance / Organization, besides the medal withdrawn for being leaving the Organization, and 10 point of experience and the member with the highest damage caused in the last 100 days will become the new leader of the Organization.
All members of an Organization or Alliance receive a bonus of 0.5 % DMG, granted cumulatively to the Organization or the Alliance. If the Organization has 70 members, the Organization will benefit from a 35% DMG bonus on every hit given in wars. The bonus for an Alliance will be given in the same way.
In this section you can see the levels of Upgrade which can be made by your Organization, and the costs corresponding to each level. The Upgrade can be done only by the Leader of the Organization and it is active for a month, but it can be extended anytime.
Update: All the Organizations will have the Upgrade no. X which at the moment can not be modified.
Here you have a list of all the territories under your influence. You can also view the Organization Fund, and to distribute it or invest Gold in it. The distribution can be done only by the Leader and the Officers, while the invests can be done by any member.
Here you can see the list of the Wars in which you took part as an Attacker (War history). You can also view the Organization Fund, and to distribute it or invest Gold in it. The distribution can be done only by the Leader and the Officers, while the invests can be done by any member.
In this section you have a list of all the currencies from the Organization Fund. All member of the Organization can change the currencies on the Financial Market. Moreover, you can see the Organization Fund, and you can distribute it or you can invest Gold. The distribution can be made only by the Leader or the Officers, while the investment can be made by any member.
In this section you have the list of all the transactions which take place in the Organization Fund. Moreover, you can see the Organization Fund, and you can distribute it or you can invest Gold. The distribution can be made only by the Leader or the Officers, while the investment can be made by any member.
Here you can create your own Organization. You can choose a name and a logo for your Organization, which cannot be changed afterward. An Organization can be created at the cost of 50 euro.
In order to create an organization, you need 50 euro, 10 experience points, and at least one medal.
Here you can see a list of all the Alliances in Market Glory, or you can select only those Alliances which have free slots. You can Request to join in any Alliance you want. You can also see the details for each Alliance: the name of the Alliance, the date it was opened, the damage, the number of territories under occupation and which are those, the penalty for the occupied territories, the Alliance Leader with details (date when the Organization was created, upgrade, number of members, damage, the user who is Leader) and the Alliance Members with details (date when each Organization was created, upgrade of the Organization, number of fighters, damage, the user who is leader of each Organization, etc.). Each Organization will have the possibility of entering an Alliance with a maximum of two other organizations. Only the Leader of an Organization will be able to form an Alliance, having also the possibility of accepting or denying the requests of other organizations to become part of the Alliance.
If an Organization is dissolved or expelled from an Alliance, its territories are transferred to the Organization with the highest rank in the Alliance and the number of medals corresponding to the number of territories held by the Alliance/Organization is withdrawn, besides the medal withdrawn for being expelled, from all the members of the Organization. Only when the organization is expelled, the leader Organization from the Alliance covers 50% of the value in GOLD of the highest lost medals. Note that during a war or war register the leader cannot dismiss or approve organization into the Alliance, and also an Organization cannot quit.
This is where you can create your own Alliance if you have an Organization. You can choose the name of the Alliance and its logo. After that, you can manage your alliance. The cost of creating an Alliance is 200 Gold. Each Organization will have the possibility of entering an Alliance with a maximum of two other organizations. Only the Leader of an Organization will be able to form an Alliance, having also the possibility of accepting or denying the requests of other organizations to become part of the Alliance. All requests must be approved or rejected in maximum 7 days.
Here you can see different details for your Alliance, such as name, rank, country, date it was created, attack and defense bonus, number of fighters, damage and the user who is the leader. You can also see the territories under occupation, the user who is Emperor in each of the territories, the War fund at the moment and when the protection for these territories ends. Each Organization will have the possibility of entering an Alliance with a maximum of two other organizations. Only the Leader of an Organization will be able to form an Alliance, having also the possibility of accepting or denying the requests of other organizations to become part of the Alliance.
All requests must be approved or rejected in a maximum of 7 days. If you are the Leader of the Alliance, you can accept other Organizations in your Alliance or you can dismiss members. If an Alliance dismisses an Organization, it will pay for each member of the Organization 50% of the value of the highest lost medals, in GOLD. The members of the Organization will lose the number of medals corresponding to the number of territories held by the/Organization, besides the medal withdrawn for dismissing the Organization.
If an Organization quits the Alliance, and it is not dismissed, all members will lose the number of medals corresponding to the number of territories held by the Organization, besides the medal withdrawn for leaving the Alliance, without being paid for them.
An Organization will have the possibility to quit the Alliance after 30 days since it has been accepted in that Alliance. Also in order to quit, the Alliance must not be involved in a war.
In this section you can see the Government members or you can run for a position in the Government in the country where you have your citizenship. All the MarketGlory citizens who have at least 25 points of energy will be able to run for governor. Only the citizens who have at least 5 points of energy and 30 Productivity points will be able to vote.
Depending on the number of votes, those who are on the first 8 places will form the government. The first one will be Prime-Minister and the others will be Governors. If two users have the same number of votes, the first one that placed the candidacy will get the Government position. The Prime-Minister will have 3 votes in the Government, and the other Ministers will have 1 vote each. The Government will be able to vote for laws through which to modify the bonuses and the global taxes. The members of the Government will also be able to exchange currencies for the national budget, on the Financial Market. Another attribution that the members of the government have is that of administrators on their country's chat. The members of the government have the right (and responsibility) to ensure a civilized communication between the users. They have the right to ban users only for explicit obscene language and external advertising on the public channel. All the bans must be justified through a PrintScreen, which will be sent by the minister at [email protected] If any abuse is detected, the ministers who ban unjustified sill be warned. At a second warning, they will be banned for an unlimited period.
The elections take place on the 1st of each month. Each citizen of MarketGlory can stand as a candidate four days before the elections. The Ministers will receive a weekly salary, from the Ministers Fund. The fund consists of 1% of the governments' incomes, and it will be distributed each Monday, at 23.55, as follows: 30% of the fund to the Prime-Minister, and 10% of the fund to each of the Ministers.
In this section you can run for a position in the Government in the country where you have your citizenship.
All the MarketGlory citizens who have at least 25 points of energy will be able to run for a position in the government. Only the citizens who have at least 5 points of energy and 30 Productivity points will be able to vote.
Depending on the number of the votes, those who are on the first 8 places will form the government. The first one will be Prime-Minister and the others will be Ministers. If two users have the same number of votes, the first one that placed the candidacy will get the Government position. The Prime-Minister will have 3 votes in the Government, and the other Ministers will have 1 vote each. The Government will be able to vote for laws through which to modify the bonuses and the global taxes. The members of the Government will also be able to exchange currencies for the national budget, on the Financial Market. Another attribution that the members of the government have is that of administrators on their country's chat. The members of the government have the right (and responsibility) to ensure a civilized communication between the users. They have the right to ban users only for explicit obscene language and external advertising on the public channel. All the bans must be justified through a PrintScreen, which will be sent by the minister at [email protected] If any abuse is detected, the ministers who ban unjustified sill be warned. At a second warning, they will be banned for an unlimited period.
The elections take place on the 1st of each month. Each citizen of MarketGlory can stand as a candidate four days before the elections. The Ministers will receive a weekly salary, from the Ministers Fund. The fund consists of 1% of the governments' incomes, and it will be distributed each Monday, at 23.55, as follows: 30% of the fund to the Prime-Minister, and 10% of the fund to each of the Ministers.
In this section, you can see all the Law proposals in your country. If you are a Government member, you can propose laws through which you can modify the level of the bonuses and Global Market taxes. If the law is voted by the majority, meaning 50% + 1, the law will be allowed.
The members of the Government can make a request for printing virtual currency. When the value of 1 Gold is below 12 local currency and the country has more than 500 citizens, the members of the Government can make the request to print 500 000 local currency. The request needs to be voted by all members of the Government, such as a law proposal. This request can be made once every 3 months, if the conditions mentioned above are met.
Also, shares can be bought from the admin, by the Government, at the market price. The admin will buy the shares from the users that have shares on the shares market and will sell them to the Government. Please note that only the Prime-Minister will be able to purchase shares for the Government. These shares cannot be sold afterward. When the Partners fund is distributed, the Governments will receive, as the users do, 0.01 Euro/share.
Government funds available in the country fund represents the country's current assets. Financial operations in local or foreign currency can be performed only by government members, but all players are able to view the data.
In this section you will find all currencies held by the government
Government funds available in the country fund represent the country's current assets. Financial operations in local or foreign currency can be performed only by government members, but all players are able to view the data.
In this section you will find all currencies held by the government
In this section you can see the percentage of the taxes that the citizens of each country pay to the government of their country. You are paying taxes to the government of the country where you have citizenship.
The percentage of the taxes is as following:
In this section, you can see the value of the taxes in the country where you are at the moment, for each product you sell on the Global Market. The taxes are paid in Gold, and they are automatically withdrawn from the budget of your company, each time you sell products on the Global Market. The taxes are distributed to the GM Fund, a Global Fund which pays the Referral Bonuses. The value of the taxes for each product can be changed anytime, by the Government, through Law Proposals.
Also, from all earnings of your country's Government, 20% will be transferred to the Government of the country holding the territory. This transfer will be made daily and could bring the Government's finances on minus. In order to prevent that, only the Euro, Gold and Local currency earnings will be taken into consideration, the rest of the coins not being influenced by this 20% transfer. This tax is applied only if your country is held by another territory's organization.
In this section, you can see the War Fund for each country in MarketGlory. Each country has a War Fund, which consists of 30% of the total income. Those who win a war will receive the War Fund of the conquered country at the end of the war, and receive 14 Gold daily from the Territories Fund, for each territory owned.
Here you can see the current assets of the Minister’s Fund. The menu is not available anymore, however, it can be accessed at https://marketglory.com/account/minister_fund
The GM Fund is capitalized when companies sell their products on the Global Market. For each product sold on the Global Market, every company will pay a fee, in Gold, to the GM Fund. The quantum of the taxes for each product is set by the Governments, and it can differ from country to country. The GM Fund rewards the users who have Beginner active referrals, giving them bonuses in Gold for each active referral. A referral that has the Beginner status is considered active if he: has more than 5 Energy but no referral fights or he has below 5 Energy but has at least 5 referral fights given, both conditions mentioned previously. The master will receive a bonus in Gold for each referral, depending on the energy of the referral. The maximum value of the Referral bonus may vary, depending on the evolution of the GM Fund.
If you referrals have the verified status, you will receive a bonus of 35% to the referral bonus in Gold
In order to help the countries develop we have created a special fund which will be split each day to the countries in the game. The GM Fund will be distributed only to the countries which have less than 30 Gold in financial assets, in total (regardless the currencies from the budget) and which received no more than 3 allocations fund from distribution in the past 30 days. The Fund will be distributed equally to all the countries that meet this requirement. Taxes paid by companies when users purchase goods in the Global Market will be saved to this fund. Below you can see all the incomes of the GM Fund.
Place your affiliate’s link on forums, blogs, the message board of different chat or IM application, or send it by email. All the people who register on your link and confirm their accounts become your referrals for 100 days, but you can extend the blocking at a cost of 0.8 euro for every 30 extra days. They will pay up to 15% taxes from each income they have, depending on your energy. When a referral deposits in euro in his game account, you will receive a 10% interest of the amount deposited.
Remember that for each referral who signed up on your Affiliates link, you will receive 0.1 Affiliates points per day if they use digipass application or 0.05 if they use the normal login, for up to 100 days from the registration, if your referral is active and gives at least 5 fights a day. The Affiliates Fund will be distributed once a month, on the 1st of each month, and you will receive a bonus in Gold for the integer points you have obtained during that month.
In order to qualify for the affiliate points reward, your coefficient has to be higher than 1.
The coefficient takes into account up to 3 referral levels, which means the referrals of your referrals, and one of the criteria to calculate the coefficient is financial.
Coefficient 0 = if a master did not have any direct referrals considered as valuable (at least one investment) over the last 12 months, the master will not participate in the Affiliate awards as long as it does not meet the criteria.
Also, each active beginner referral provides a daily bonus in gold depending on his energy. The bonus is given at 12.00 server time, depending on the energy of your active referrals. If the referrals have the verified status, the referral bonus received will be higher with +35%.
On the 1st of each month, at the end of the day, the Affiliates points are reset, and a new contest begins. The value of the Affiliate Point for the next contest is also established, after each distribution. You will receive affiliates points for each affiliate from the day of their registration, until 100 days have passed. Remember that you will also receive a bonus of 10 Affiliates points for the first investment higher than 18 euro of each of your referrals, regardless of the investment method they used.
NOTE: If the referral uses proxy or the account is made only for receiving the points, they will not be given. The XP packs are not considered investments.
You can choose banners from this section, in order to promote your affiliates link.
Here is a list of the referrals who registered on your Affiliates link since the beginning of each Affiliates contest.
Note: Keep in mind that after the referrals generate points only in the first 100 days of registration, after the fund is distributed the points will reset.
Here you have a list of the users, depending on the number of integer points obtained in the Affiliates contest. You can also see the value of each integer point and the total number of points obtained by all the users so far.
Attention: In order to receive the bonus for affiliate points, you must have at least 1 integer point. This applies to for every integer affiliate point you have gathered in the moment the distribution is made.
Here is a list of all the incomes of the Affiliates fund.
Here is a list of the sums collected by the Affiliates Fund.
In this section are the referrals you have. You gain a referral if you challenge an opponent to fight and win the fight. You lose a referral if you do not block him/ her and they become available for fight.
Your referrals will pay a fee up to 35% of their earnings (20 to the Government and 15 to you), depending on the energy level you have (higher energy = higher earnings). You receive 10% of their incomes, no matter what your energy level is, and the rest up to 15% will be given to you depending on your energy level. If you block a referral, he/she cannot be attacked. A user who registers through your affiliate link will become your referral, blocked for 100 days. You can block any referral you have for 0.8 euro/ 30 days.
In the list below you can see the referrals you have. You gain a referral if you challenge an opponent to fight and win the fight. You lose a referral if you do not block him/ her and they become available for fight.
Your referrals will pay a fee up to 25% of their earnings, depending on the energy level you have (higher energy = higher earnings). Your referrals will pay a fee up to 35% of their earnings (20 to the Government and 15 to you), depending on the energy level you have (higher energy = higher earnings). You receive 10% of their incomes, no matter what your energy level is, and the rest up to 15% will be given to you depending on your energy level. If you block a referral, he/she cannot be attacked. A user who registers through your affiliate link will become your referral, blocked for 100 days. You can block any referral you have for 0.8 euro/ 30 days.
From this menu, you can put your referrals for auction. You can put for auction any referral from your blocked referrals list, who has logged in at least once in the past 3 days, who is blocked by the master for at least 7 days and who is not currently put for auction.
When you register a referral for auction, you will pay a registration tax of 25% of the starting price, to the Partners' Fund. When the auction ends, a tax of 25% of the difference between the final price and the starting price is paid to the Partners' Fund. The initial term of an auction can be set between 1 and 7 days, when the referral is put for auction, regardless of the starting price and the registration tax. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
From this menu, you can see the referrals you have put for auction.
In this section you can buy MarketGlory game shares.
When the balance reaches 10,000 euro, you will receive 1 cent for each share you hold. You can sell and buy shares from other players. The gold balance is regularly exchanged in Euro.
Euros are added to the game fund balance whenever the citizens open companies or organizations, buy licenses, create jobs, upgrade companies or organizations, block referrals, have quick travels, exchange currencies on the Financial Market, withdraw money from the game etc.
There are also negative transactions in the Partners’ Fund. Whenever a user invests money in the game, 20% of the sum invested is withdrawn from the Partners’ Fund and distributed to the master of that user (10%) and to the government of the country where that user is registered (10%).
Whenever the citizens open companies or upgrades them, buy licenses, create jobs, block referrals, have a quick fight or a quick travel all payments are saved in shares fund. The Partners Fund Gold balance will be regularly exchanged in euro. When this fund reaches 10.000 Euro, it is distributed to shareholders depending on the number of shares they own, 0.01 Euro/share. Here you can see all the transactions in the Partners' fund.
Here are all the shares for sale. Their price is in Euro.
Here is a list of all the Shareholders, sorted by the number of shares they own.
Here is a list of your shares and you can put them for sale, on the Shares market.
Here you can see a ranking of all MarketGlory users, sorted by various criteria.
The first one is Income, displaying a list of users depending on their Incomes.
The Productivity shows a Ranking of the users depending on the Productivity level they have at the moment.
The Euro Stock and the Gold Stock show a list of users depending on the actual stocks they have at the moment, in these two currencies.
In the Referrals section, you see the list of users depending on the number of Referrals they have.
The Energy section shows the Ranking of the users depending on their Energy level at the moment, while in the Bids menu, you can see the top of the sums bid for various referrals.
The Articles ranking provides a list of the most voted newspapers, the ones that can receive the Article Bonus.
Here you can check and update your profile.
In this section you can see all your transactions, and you can sort the transactions by currencies: Euro, Gold or Other currencies.
Here is a list of medals transactions. You can select your transactions, depending on the sales, conversions, winnings, and losses of medals. You can also see your military ranks history.
In this section are presented all your financial and non-financial assets (companies, shares).
In this section are the referrals you have. You gain a referral if you challenge an opponent to fight and win the fight. You lose a referral if you do not block him/ her and they become available for a fight. Your referrals will pay a fee up to 25% of their earnings, depending on the energy level you have (higher energy = higher earnings). You receive 10% of their incomes, no matter what your energy level is, and the rest of 15% will be given to you depending on your energy level. If you block a referral, he/she cannot be attacked.
A user who registers through your affiliate link will become your referral, blocked for 100 days. You can block any referral you have for 0.8 euro/ 30 days.
In the list below you can see the referrals you have. You gain a referral if you challenge an opponent to fight and win the fight. You lose a referral if you do not block him/ her and they become available for a fight. Your referrals will pay a fee up to 25% of their earnings, depending on the energy level you have (higher energy = higher earnings). You receive 10% of their incomes, no matter what your energy level is, and the rest of 15% will be given to you depending on your energy level. If you block a referral, he/ she cannot be attacked.
A user who registers through your affiliate link will become your referral, blocked for 100 days. You can block any referral you have for 0.8 euro/ 30 days.
From this menu, you can put your referrals for auction. You can put for auction any referral from your blocked referrals list, who has logged in at least once in the past 3 days, who is blocked by the master for at least 7 days and who is not currently put for auction. When you register a referral for auction, you will pay a registration tax of 25% of the starting price, to the Partners' Fund. When the auction ends, a tax of 25% of the difference between the final price and the starting price is paid to the Partners' Fund. The initial term of an auction can be set between 1 and 7 days, when the referral is put for auction, regardless of the starting price and the registration tax. During the auction, if a user bids in the last 3 minutes before the auction ends, the term of the auction will be prolonged with another 3 minutes.
From this menu, you can see the referrals you have put for auction. When you register a referral for auction, you will pay a registration tax of 25% of the starting price, to the Partners' Fund. When the auction ends, a tax of 25% of the difference between the final price and the starting price is paid to the Partners' Fund.
In this section, you can see all the Food you have in your Inventory. Food is consumed every 6 hours, at 03.15, 09.15, 15.15, 21.15 server time. When the Food is consumed, you receive the points of energy corresponding to each quality:
If you have Food of different qualities, the first to be consumed will be the one of superior quality. You also have a timer, which shows the time left until the next meal is taken. The energy decreases by:
In this section, you can see all the Energy drinks you have in your Inventory. The energy drink is consumed whenever you decide. When the energy drink is consumed, you receive the points of energy corresponding to each quality:
If you have energy drinks of different qualities, the first to be consumed will be the one of superior quality. You can have an unlimited number of energy drinks each day.
In this section, you can see all the Clothes you have in your Inventory. The energy for Clothes is distributed each hour. Therefore,
The Clothes last for 10 days since buying. If you have Clothes of the same type, they will be consumed consecutively, starting with the ones of superior quality. If you have Clothes of different types, they will be consumed altogether.
In this section, you can see all the Books you have in your Inventory. You can read only one Book in 24 hours. You will receive
If you have more Books in your Inventory, the first to be consumed will be those of superior quality.
You will receive the bonus from your IT equipment as follows:
The Knowledge decreases each day by 0.3 %.
In this section, you can see all the Real estate's you have in your Inventory. The energy for Real estate's is distributed each hour. Therefore:
The Real estate's last for 30 days since buying. After you buy a Real Estate, you can either move in and receive the points of energy, or you can put it for rent. You pay a tax of 35% of your renting income. If you put a Real Estate for rent, other users will be able to move in and they will pay you the price you have set/hour. The lifespan of the Real Estate will be then calculated in hours (720), and the Real Estate will be consumed only as many hours as it is rented by other users.
In this section you can see the total stock of Gasoline and Kerosene you have and also the number of Cars and Airplanes. In order to use the Cars and Airplanes, make sure that you have enough fuel on stock. The Cars and the Airplanes can be used for personal transportation, or they can be rented. You also pay a tax of 35% from your renting income.
In this section, you can see all the Weapons you have in your Inventory. The Arms are for Attack and for Defence and each of them had 3 quality degrees. Their quality influences their duration in fights.
The Weapons are consumed in Referral Fights, Arena Fights or Wars, no matter if you attack or if you are attacked. If you have Weapons of the same type, they will be consumed consecutively, starting with the ones of superior quality. If you have Weapons of different types, they will be consumed altogether. The weapons are consumed per fight in the referral fights and per hit in the Arena.
In this section you can see all the Military Heavy Machines available in your inventory as well as the needed ammunition and their uses. These Military Heavy Machines can only be used during a war. For each of the Military Heavy Machines, you need specific ammunition in order to use them. For example for Tanks, you can only use Shells.
By using the tank in a war, you will be able to increase the attack power by 58 000 per hit if you have the Shells available in the Inventory. The Shells are consumed 1 for each hit.If you run out of shells, the tank will stop giving damage.
When you enter a war, if you have a tank available for use in your inventory, it will be automatically selected (even if you give no hits in that war). If you do not have any available tanks (at the start of the war) you will not be able to add a tank afterward all through the war.
At the end of a war, if you used a tank and you win the war, you get to keep your tank and it will be returned to your inventory, however, if you lose the war, the tank will be destroyed and it will disappear from your inventory.
In the inventory, you can see the total number of tanks being used in comparison with the overall number of tanks in your inventory.
For Example, if you have a total of 5 tanks and you enter 2 wars, you will have 2 tanks being used out of 5 total tanks which will show in the stock as 2/5.
The heavy machines available in your inventory, will add a certain point value towards the rank of your Organization. Only one heavy machine will be taken into account when calculating the rank.
In order to diversify the investment and withdrawal methods, the transactions through Resellers are possible. The Reseller can invest for other MarketGlory users who do not have the possibility to invest directly. The Reseller can choose the payment method and set the percentage distributed to the requester.
Every MarketGlory user may become a Reseller if approved by the administration of the game. The first step is to Apply to become a Reseller. The request is sent to the administration and if the administration considers you meet the requirements you will be approved.
Once you are a reseller, the first thing you have to do is set your payment methods, the percentage, and also charge your reseller account with funds. The charging of the reseller account is made by processing other players' withdrawals. It consists of accepting the withdrawal request, the funds transfer and uploading the proof of payment.
For every investment made using your reseller account, you receive a 5% bonus from the sum invested in a citizen's account.
In order to appear in the Resellers List from the Invest menu, you must have at least 30 Euros in your reseller account.
Attention: Experience Packs can only be bought through resellers.
The Reseller has the obligation to invest in the users accounts the percentage of the sum agreed by both parties, according to the public offer. The administration of the game has the right to withdraw anytime the Reseller status of the users who do not respect the rules of this status.
The minimum sum you can invest through a reseller is 20 Euros. The user will receive, besides the invested sum, experience points, as following:
A Reseller can process withdrawals in MarketGlory. When the users withdraw money from their accounts, they are carefully checked by the MarketGlory Financial Department, and then approved for Resellers. Their request becomes visible in a public list for all the Resellers, and the first Reseller who accepts a request must complete it in 24 hours and upload a PrintScreen with the payment proof.
MarketGlory offers you the opportunity to invest through other users, who have the Reseller status. In the Invest menu, Reseller section this section, you can see the resellers that have more than 30 Euros in their reseller account at that particular moment. You can also see details about their reseller activity. If you click on Details, you can invest through the Reseller you have chosen. Choose the payment method you want to use, set the amount or choose one of the available XP packs, and then simply Send your request. You can also write a comment regarding that Reseller, and you can see a list of all the investment they processed so far.
For a better collaboration, make sure to contact the reseller in his inbox before making the payment.
If you already are a Reseller, you can see a list of all the requests other users have sent to you. There are three categories of requests, and you can sort all the requests by these: New Requests, Approved Requests and
Here you can add any payment method you want to process. You need to add the Payment Method, the Percentage which goes to the user, and you can also add other Details if you wish. After that, you can Delete or Edit any of the payment methods you have previously set.
This is a list of all the withdrawal requests made by the users. You will only see the withdrawals which have not yet been verified by the Financial Department and were not retrieved by any Reseller. If you click on Details, you can see the ID of the withdrawal, the username, the date when they registered, the amount they requested the payment method, and the details corresponding to that method. By clicking 'OK', you confirm that you will operate this withdrawal. Please make sure to save the transaction details in your computer so that you have them when needed.
This is a list of all the withdrawals you have already accepted. After you have completed payment, you need to upload a PrintScreen with the proof of the transaction from this menu. The payment confirmation you upload must be png, jpg, jpeg format and not larger than 2MB.
In this menu, you can see the list of all the withdrawals you have completed so far.
If you want to evolve faster in the game, MarketGlory gives you the opportunity to invest money, which can be converted into virtual currency. MarketGlory Euro is a virtual currency which is the main reference point for all the local virtual currencies used in the game and it is used to buy a variety of items within the game.
Warning! Processing payments may take up to 24-48 hours.
Deposits are made in Euros and are non-refundable. Deposits will be made depending on the amount credited to the SC EUROSOFT SYSTEM SRL accounts, but SC EUROSOFT SYSTEM SRL does not cover the fees regarding the transaction. For deposits made in RON, we will consider the exchange used by BNR that day. After the product selection, you will have to fill a form with information about the payment method. These will be sent for processing. All the data you fill is fully confidential. If the transaction is successful, the next screen will offer you information about your order. This information will also be sent by e-mail.
MarketGlory offers you a Bonus of Experience Points, for every investment in the game, as following:
This bonus of experience will be given for each investment in the user account.
If you have a GoalTycoon account linked to your MarketGlory account, you can transfer money from MarketGlory to GoalTycoon. The payments are instant. The minimum sum that can be transferred is 1 Euro. Attention: Only integer sums can be transferred.
A tax of 5% will be paid from the transferred sum.
MarketGlory brings you two promotional investment packs. You can now buy 200 experience points, at the cost of 20 Euro, or 600 experience points, at the cost of 40 euro. You can benefit from each of these packs once every 6 months, and only you can only order them through a Reseller. Experience is an important factor in calculating productivity. A higher Experience will also increase your Productivity and you will be able to enter more rapidly in the economic circuit. Don' forget: A higher Productivity means that the daily working wage will be substantially higher. Contact a Reseller if you want to order an XP Pack.
In order to diversify the investment and withdrawal methods, the transactions through Resellers are possible. The Reseller can invest for other MarketGlory users who do not have the possibility to invest directly. The Reseller can choose the payment method and set the percentage distributed to the user.
The Reseller has the obligation to invest in the users accounts the percentage of the sum agreed by both parties, according to the public offer. The minimum sum for investing through a reseller is 20 Euros. The user will receive, besides the invested sum, experience points, as following:
Any MarketGlory user has the possibility to convert the virtual currency into real money and withdraw that money. Keep in mind that when a withdrawal is made, a 20% fee will be held from the amount you withdraw. As a result, this fee will be added to the Partners’ Fund.
Choose the amount you want to withdraw and choose your preferred method. If you have already made a request before, you can choose from the payment methods already saved by you. If this is your first withdrawal, you need to add the payment method first. Money transfers will be made only if the amount requested is higher than 20 Euro.
Note: You should complete the information necessary for the withdrawal. Only if you provide real information the withdrawal can be made. All information is strictly confidential.
All payments are processed by the MarketGlory Resellers. When your payment is accepted by a Reseller, you will receive a message in your Inbox, informing you about the Reseller who accepted your transaction. Neteller withdrawals can take up to 30 working days to be processed and withdrawals via Skrill can take up to 30 working days. This time interval includes our verifications and may differ according to the active requests and the resellers' availability.